
ORBITAL RECOVERY
A grounded sci-fi story set in the decaying orbit of a dying Earth. Orbital Recovery follows Ava, a hardened space scrapper, as she stumbles across the EOS Station—a long-lost relic housing a twisted fusion of AI, biomechanical horror, and human ambition gone wrong.
Gritty, atmospheric, and conceptually sharp, Orbital Recovery explores the collision of sentient technology, ecological collapse, and the loneliness of deep space. Think Alien meets Annihilation, filtered through a post-industrial lens.
Narrative Short Film / Animated Series
The flagship medium. A stylized, atmospheric story following Ava through the detritus of Earth’s orbital decay, uncovering the horror of EOS Station. Designed for short film, animated series, or episodic chapters with cinematic weight and conceptual depth.
Concept Art & Visual Worldbuilding
A curated release of visual lore: ship cross-sections, derelict station interiors, AI brain designs, biomech horror studies. This pillar invites deep-dive fans and studios alike into the tactile sci-fi design language of the universe.
Lore Artifacts & Design Files
In-world schematics, salvage logs, mission briefings, identity tags, and black box transcripts. These function as world-expanding pieces—like if NASA's archives were corrupted and sold on the black market. Ideal for digital downloads or limited-edition prints.
Sound Design & Audio Logs
Distorted communications, corrupted distress signals, and eerie field recordings. Used for teasers, immersive experiences, or bundled as an in-world podcast/audio zine that mimics decrypted black box data.
Apparel & Insignia Gear
Workwear-inspired shirts, jackets, and gear stamped with Orbital Recovery unit designations, salvage IDs or fictional corp logos. Gritty, minimal, and rooted in blue-collar space utility like merch salvaged off a dead station.
Simulation & Gameplay Concepts
Future-facing: a game or simulation module focused on EVA salvage, ethical dilemmas, and AI interactions. Could be prototyped in Unreal or Unity—designed to simulate the physical and psychological experience of orbital scrapping under threat.